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Sandwich Youth Basketball of Cape Cod

2007 - 2008 Game Play Rules

 

As written by the CCYBL Executive Board 11/14/03 and amended on 10/26/04

  
bullet All rules will follow the MIAA rules with the exceptions as noted below.
 
bullet Each team will carry no more than a maximum of 15 players. All players must be on their club roster before the first League game is to be played, with roster submitted to the league. Each coach will keep with them a copy of their player's birth certificate and proof of residency within the Town (school report card). The League Executive Board must approve all exceptions prior to the first game of the season. (Revised 2004-2005)
 
bullet Each team is allowed two coaches on their bench. No coaching is to be done from behind the scorer’s table and all coaches must stay within the confines of the coach's box.
 
bullet Player's playing in the 2004-2005 season, must be born after August 31st for the following ages:
8th Grade Boys and Girls- must be born after 8/31/89
7th Grade Boys and Girls- must be born after 8/31/90
6th Grade Boys and Girls- must be born after 8/31/91
5th Grade Boys and Girls- must be born after 8/31/92
4th Grade Boys and Girls- must be born after 8/31/93
 
bullet In order to be eligible to participate in the Playoffs, a player must have played in 50% of the games during the regular season. The exception would be injuries, which must be reported to the League Executive Board for approval prior to playing in the playoffs.
 
bullet Games will be forfeited if five players are not dressed and ready to play within ten minutes of the official tip-off, unless prior arrangements have been made.
 
bullet Unless weather related, a game will become a forfeit by the violating team for any other reason than the safety of those families traveling. The Leagues Executive Board will ultimately decide the outcome of the game. (Revised 2003-2004)
 
bullet All games will consist of two 20-minute halves running time, except for foul shots, timeouts and the last two minutes of each half. Foul shots are stop time on the first attempt and on the second shot, the clock is to start once the shooter has been handed the ball. (Revised 2002-2003)
 
bullet Overtime periods will be 2 minutes stop time with one timeout. No carryover timeouts from the regulation play will exist.
 
bullet One and one foul shots awarded on the 7th team foul per half...two shots on the 10th team foul per half, which is also carried over into the overtime periods.
 
bullet MIAA foul line rule change, 2003-2004 will be enforced. Only 2 offensive players and 4 defensive players will be allowed to occupy lane spaces. The spaces closest to the foul shooter will remain vacant.
 
bullet Five fouls per player. Two technical fouls in a game on a player or coach result in an automatic one game suspension for their next game.
 
bullet Players and coaches can call timeouts. A total of two timeouts per each half, with none carrying over to the next period of play.
 
bullet Three point shots will be rewarded in those gyms, which are properly marked.
 
bullet Full court press will be removed with a 15-point lead. Both teams will not be allowed to press until the lead drops below 15 points. (Revised 2003-2004) A warning will be issued on the first offense and then team technical fouls for each subsequent call.
 
bullet Although not required, all participants should wear mouth guards. This will be a reviewed yearly as MIAA rules require them.
 
bullet The home team is responsible for paying two IAABO patched officials per game, having one official scorer, and one timekeeper.
 
Exceptions
 
bullet The ten-second backcourt rule is in effect for all grades, both boys and girls, as a result of no shot clock.
 
bullet 4th, 5th grade boys and 6th, 7th, 8th grade girls will use a 28.5" basketball.
 
bullet 4th, 5th grade boys and 6th grade girls will play man to man defense. Double teaming on the ball is allowed inside the three point arc and no zone defenses until the last two minutes of each half and all overtimes.
 
bullet 4th, 5th grade boys and 6th grade girl's can use a full court press the last two minutes of each half and any overtime periods. The referee will give a warning after a team's first violation for pressing any earlier. A 2nd warning will result in a technical foul shot for the other team along with any subsequent violations.
 
bullet In the rare event of four players remaining after ejection’s or foul outs. A team can continue with their last player to foul out, staying in. However, any subsequent fouls by that player will result in two free throws and possession of the ball.

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Courtesy of CCYBL

 

 

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